☾ hmd.

Apr. 9th, 2029 09:06 pm
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☾ BASICS ☾


name. Merrin
canon. Star Wars Jedi: Fallen Order
canon point. post-game (14 BBY, 5 years post-Revenge of the Sith)
age. no official age but ~18
tl;dr. The last of the Nightsisters, a matriarchal coven of scifi witches with lots of spooky powers. First introduced as an antagonist, but a little sprinkle of the Power of Friendship turned her into an ally. Her heart is in the right place, even if her bedside manner and sense of humor could use a little work.


☾ FIRST IMPRESSIONS ☾


hair. Silver
eyes. Brown
height. 5'4"
build. Slim
notable. Her skin is white—as in stark, deathly pale white—along with her hair. She also has tattoos on her face and all over her body, including her hands.
fashion. Think goth space witch chic. Only wears black and/or red. Big fan of gold statement jewelry.
demeanor. Comes off as guarded and intimidating (she's working on the former but not the latter), but she's kind and earnest if you peel back enough of her layers. She will say she's going to cut off your arm as a sacrifice for her magick with a completely straight face, and you won't know if she's joking or not.
voice. Has a pronounced Russian Dathomiri accent. Her voice is deep and usually fairly monotone/deadpan. Here's a sample!
olfactory. Jasmine, rosemary, and petrichor.
abilities. As a Nightsiser, she's able to use magick, which is drawn from the dark side of the Force. Some of her magicks include:

▶ Teleportation
▶ Telekinesis
▶ Cloaking things until they're invisible
▶ Creating magical ichor, which manifests as a green mist and can be used to attack or immobilize
▶ Enhancing someone's physical strength
▶ Raising the dead as zombies
▶ Manipulating the earth
▶ Projecting her voice to someone over long distances
▶ Sensing the energy of a planet or place
▶ Probably healing, voodoo, creating objects, using hammerspace, potions, barriers/shields, lightning, putting people to sleep, illusions, jumping higher/faster/farther, hypnosis, coercion, implanting false memories, etc...

medical. She's Dathomirian Zabrak, so she's not actually human despite looking a lot like it. Perfectly healthy.


☾ IC PERMISSIONS ☾


flirting. Please do, she'll either flirt back or be awkward af. Just be warned that her idea of flirting is basically just roasting
physical affection. Again, do it, if only because this will make her genuinely so awkward. She needs hugs!!
physical violence. Give it a try, but she won't take kindly to it and will fight back, probably with her magick
mental information. Nightsisters do have some shields against telepathy so feel free to ping me to work something out!! Either way you can try to get into her head, but you are incredibly not welcome
mimicry. Again, go for it, but she'll hate it and probably find some magickal means to stop it
magic. Yes, but she'll fight back with magick of her own
debate. Sure? She probably wouldn't last long in a debate before she gets tired of arguing and just exits the conversation, though
relationships. I live for friendships, found families, romantic relationships... basically yes to everything. Shipping might be a little slow burn because she's so guarded and awkward with Feelings, but please don't let that stop you, she's a softie inside.
triggers. Call her a witch (derogatory), I dare you
warnings. Her backstory involves war, genocide, and the deaths of many, many loved ones, so that may come up. Please feel free to opt out below if you'd like for me to avoid those topics!


☾ OOC ☾


player. britt (she/her)
contact. [plurk.com profile] matriarchy, britt#6172 on discord, or pm!
timezone. PST
tagging pace. I usually try to tag every 1-2 days. I love to boomerang with people if we're both online!
backtagging. Fine with me! I try to wrap up smalltalk-y threads quickly, but if it's a meaty thread I'll keep it going for a while
threadhopping. Okay for text spam, check with me for action
fourthwalling. No thanks
action vs. prose. My preference is action brackets, but I'll match whoever I'm threading with! I'm like incapable of not writing in present tense, though, I'm sorry
triggers. None!
spoilers. Star Wars is... huge, and I'm up to date with the movies, The Mandalorian, Clone Wars, Rebels, and some of the novels, but I don't mind if you spoil me for anything I'm not familiar with


☾ OPT-OUT ☾


If you would like for me to avoid spoilers for Fallen Order, not mention any aspects of her backstory, or if you want to just opt out of CR with Merrin for any reason whatsoever, let me know here! Comments are screened.


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OUT OF CHARACTER:
Name/Handle: britt
Contact: [plurk.com profile] matriarchy, britt#6172 on discord or PM
Other characters: N/A 
DF Alum: No
Reserve: N/A
Referral: N/A

IN-CHARACTER:
Character name: Merrin
Character journal: [personal profile] noch
Series name: Star Wars Jedi: Fallen Order
Canon notes: Her canon point is post-game, after [HOVER FOR SPOILERS]
Species: Dathomirian Zabrak
Age: no official age, but around 18 or 19

Arrival Condition: Perfectly healthy!

History: link!

Personality: 

When Merrin was young, about six years before the start of the game, she survived the massacre that killed her people, making her one of the last living Nightsisters. Not long after, a Jedi named Taron Malicos crash-landed on her planet, and these two events played a huge role in shaping her personality and the rest of her life. Because she was still consumed by trauma and grief, Malicos was able to manipulate her into teaching him her magick and giving up control of Dathomir to him by promising her a way to get revenge on the people who killed her sisters.

This quest for vengeance drove her for five years, turning her into an angry, mistrustful person. When our protagonist, Cal, first meets Merrin, she is actually an antagonist, an obstacle that he has to overcome if he wants to progress in his mission to obtain the holocron. Even though he tries to make peace with her, she rejects an alliance and goes on the offensive, compelling the Nightbrothers and raising her sisters from the dead to attack him. She taunts him throughout his journey on Dathomir, openly hostile.

Once Malicos betrays her, however, things start to change. When Cal returns to Dathomir later on, she approaches him, and while she's not exactly friendly, she gives him enough of a chance so that they're able to bond over their similar traumas and eke out enough of a partnership to take down Malicos. While she is slow to trust and open up, she's not incapable of it, and all it really took was a moment of shared human connection to show that she's actually kind, compassionate, and earnest at her core.

In fact, much of her motivation for joining Cal and his crew is to help protect the Force-sensitive children in the holocron, as she fears that they will be hunted down and killed if the Empire manages to get their hands on it, just like her people. It's also revealed later on that Malicos had ordered her to attack Cere and Greez, but after discovering that they weren't a threat, she defied him instead, demonstrating that she was never really a villain at all.

That said, she doesn't always show it. She is blunt and direct and only occasionally softens her words, which can make her come off as intimidating or standoffish, but it also ensures that she isn't a pushover. Her sense of humor, while very much there, is dry and deadpan, so it can be hard to tell when she's joking, since she has an excellent poker face. In fact, when she isn't angrily siccing her zombie sisters on people, she's actually very calm and composed and tends to show her emotions in more subtle ways.

While she isn't particularly outgoing, she still makes the effort to bond with Cere and Greez once she joins their crew, showing interest in their lives and opening up about her past. She's curious too, as she is eager to leave Dathomir and explore the galaxy she's never seen before, as well as expressing interest in learning how to pilot the Mantis and asking Cere questions about the Jedi. Being alone for so long, with only Malicos for company, however, has made her awkward with outward displays of affection, both giving and receiving, and she seems to be more comfortable showing it with teasing.

She's also thoughtful and empathetic, as she's the first person to question the crew's mission to rebuild the Jedi Order, since using the holocron would irrevocably change the lives of every child on the list it contains. Even though their intentions are good, she's wise enough to already see the consequences of exposing those children to the Empire, potentially trapping them in the same cycle of trauma, loss, and grief that she and Cal were.

Abilities: As a Nightsister, Merrin is able to use magick. This technically also makes her Force-sensitive, as Nightsister magick is drawn from the dark side of the Force, the energy that is created by all living things in a Star War. While her magick is most powerful on her homeworld of Dathomir, she is still a strong practitioner even off-world. Some of her abilities include:

  • Teleportation
  • Telekinesis
  • Cloaking things until they're invisible
  • Creating magical ichor, which manifests as a green mist and can be used to attack or immobilize
  • Enhancing someone's physical strength
  • Raising the dead as zombies
  • Manipulating the earth
  • Projecting her voice to someone over long distances
  • Sensing the energy of a planet or place

  • In theory, she could also use other magick the Nightsisters do in canon, such as healing, voodoo, creating objects out of thin air, etc, as well as the potential to use or learn any Force abilities that Jedi have. Whew.

    Also, Zabraks have two hearts, so they have a little more speed and endurance than baseline humans.

    Personal Item: Her talisman, which she uses to strengthen her magick

    Sample: link!

    Custom Text

    "I'm finished waiting. I wish to fight by your side. Nightsisters and Jedi do not travel together, but... survivors — we adapt."
    OSZAR »